While Apple Music is an industry leader, user feedback often points to a "sterile" interface. Navigating between lyrics, queues, and playlists requires too many taps.
The goal was to eliminate friction and bring the album artwork to the forefront of the experience by mapping out a new, streamlined user journey.
I introduced a Dynamic Glassmorphism System. Instead of a solid background, the player extracts the dominant colors from the album art and creates a fluid, animated mesh gradient.
Controls were shifted to the lower third of the screen to improve reachability on larger iPhones.
Before jumping into high-fidelity designs, I mapped out the core user flows using low-fidelity wireframes.
This allowed me to test the new gesture-based navigation (like swiping down to minimize the player) without getting distracted by colors and typography.
The final prototype was built to handle complex, logic-based micro-interactions. Using spring physics rather than linear easing curves ensures the player feels alive, reacting naturally to the user's swipe velocity and touch.